Blizzard Character Brief Week 3
Michael Ollerton
So I have just finished this project and overall I am very happy with my work and the process. I started this week by just hammering home my textures. I looked a lot at the artist Daniel Orive for inspiration on the textures.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYt1UaRN7n1oh4vmRRwXPZnoj-JcY-RV2a906rn_9qLM02oPmPDbnpdIFKhfgpqfUykz9ObIzT3_I8x8rjiQaoNbIfyyKexa_GWoy1r_0Y486DvnsadwRFyTKaAOLqGLuvGcLgRfEhRxjM/s640/daniel-orive-0a3-grommconstruccion-jpg.jpg)
I was also shown by my tutor Craig the artist Yekaterina Bourykina and her texturing style, she was very helpful because she had produced work very similar to what i wanted to achieve and even showed how to go about texturing a draenei face and the kind of colours i want to pull off.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7bXTiRzCP8otP6BWxrYiiG5fFZDYota83Ykc7Yaij0yJzk7hD2lOQhcGK-riZgHbBwsCfLJdU-MsQtgTTNdbUd869SD1GIZ5HfTxWnt9u-okiVLKZafpSPliH9Lol0KdFK873U9GmEsS_/s640/YBourykina_Character_00_Draenei_Murkah_Final.jpg)
After really studying these two artists and there texturing techniques and then applying them to my model i was at a stage i was pretty happy with in my texturing.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLQ8qf7VG71yqf4qn6mEZs7bdkjoipFmbsJLudOUE3n4sTorsZjJ7OqpgENSYOOwZ4UfRZxGPxqc44XuNbwSszmSAwPRHeQNmBanPwDjTtvkAGyFevEAZBYJuD9RADxlJTYhRItTqKYjej/s640/12.3b.jpg)
I then decided to rig and pose my character before returning to add the final textures. I also recieved some crit from Mike Kelly at around this stage about adding pockets or something to the leg to break it up. Which I then added this and it really helped the character, i'm really glad i received this feedback.
I then made a base using the techniques I learnt over this project I was very happy with how much I did on this base in the time I had, I think really if i did this project again i would be able to achieve even more in the time given, this project really taught me what i can do with these stylised specifications. But its also made me realised that i really want to do something realistic for fmp, though i would be totally happy doing stylised for work in industry. This was my final result.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAb6CbkV9wEdWdE5IB-5sl9lnUt6PhiCmnCLF0eDM38W8aeRLDlrrhg7a1iYn54HnzBv0VpSWqyN9KHvecha-OhBTH3mwFUsW5hpGLSTaJFSkdKs8FlL2j14dszc9d0Oa3sInWElmhxvgm/s640/2.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW4F0kHW7-KgsTjc_t_aXvzNRFAZh8eiZ-xPIhpUfbgZqVeXCU0YoOId_2vKH2WLHMBhen-4VY6fnc_miCcUR913yi3OJbF-VQ8nORigC8cQo2pAjtOljmDAmnLBYbvaXT88vkSHdYEnsw/s640/4.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYt1UaRN7n1oh4vmRRwXPZnoj-JcY-RV2a906rn_9qLM02oPmPDbnpdIFKhfgpqfUykz9ObIzT3_I8x8rjiQaoNbIfyyKexa_GWoy1r_0Y486DvnsadwRFyTKaAOLqGLuvGcLgRfEhRxjM/s640/daniel-orive-0a3-grommconstruccion-jpg.jpg)
I was also shown by my tutor Craig the artist Yekaterina Bourykina and her texturing style, she was very helpful because she had produced work very similar to what i wanted to achieve and even showed how to go about texturing a draenei face and the kind of colours i want to pull off.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7bXTiRzCP8otP6BWxrYiiG5fFZDYota83Ykc7Yaij0yJzk7hD2lOQhcGK-riZgHbBwsCfLJdU-MsQtgTTNdbUd869SD1GIZ5HfTxWnt9u-okiVLKZafpSPliH9Lol0KdFK873U9GmEsS_/s640/YBourykina_Character_00_Draenei_Murkah_Final.jpg)
After really studying these two artists and there texturing techniques and then applying them to my model i was at a stage i was pretty happy with in my texturing.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLQ8qf7VG71yqf4qn6mEZs7bdkjoipFmbsJLudOUE3n4sTorsZjJ7OqpgENSYOOwZ4UfRZxGPxqc44XuNbwSszmSAwPRHeQNmBanPwDjTtvkAGyFevEAZBYJuD9RADxlJTYhRItTqKYjej/s640/12.3b.jpg)
I then decided to rig and pose my character before returning to add the final textures. I also recieved some crit from Mike Kelly at around this stage about adding pockets or something to the leg to break it up. Which I then added this and it really helped the character, i'm really glad i received this feedback.
I then made a base using the techniques I learnt over this project I was very happy with how much I did on this base in the time I had, I think really if i did this project again i would be able to achieve even more in the time given, this project really taught me what i can do with these stylised specifications. But its also made me realised that i really want to do something realistic for fmp, though i would be totally happy doing stylised for work in industry. This was my final result.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAb6CbkV9wEdWdE5IB-5sl9lnUt6PhiCmnCLF0eDM38W8aeRLDlrrhg7a1iYn54HnzBv0VpSWqyN9KHvecha-OhBTH3mwFUsW5hpGLSTaJFSkdKs8FlL2j14dszc9d0Oa3sInWElmhxvgm/s640/2.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW4F0kHW7-KgsTjc_t_aXvzNRFAZh8eiZ-xPIhpUfbgZqVeXCU0YoOId_2vKH2WLHMBhen-4VY6fnc_miCcUR913yi3OJbF-VQ8nORigC8cQo2pAjtOljmDAmnLBYbvaXT88vkSHdYEnsw/s640/4.png)
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