Week 5 Drummer
Michael Ollerton
I began this week by unwrapping the character model. I have split up the character model in the 4 textures sheets, each 2048 by 2048, so collectively 4k textures for the whole model. I broke up the models sheet into head, hair, clothes and body.
I then moved onto baking my high poly sculpt on to the low poly, and with a clean up of a few artefacts on the sheets, i then moved onto texturing. I started by texturing the hair, this stage took a few days as i wanted it to be of a certain standard like i mentioned in a pervious post. this is the state i been able to get the hair to.
The colours of my characters are very important, and so i decided to hold of further texturing until i had the colour palette down so I'm gonna focus on that for a day or two until i'm happy with that. this is what I've got so far for my drummer.
I then moved onto baking my high poly sculpt on to the low poly, and with a clean up of a few artefacts on the sheets, i then moved onto texturing. I started by texturing the hair, this stage took a few days as i wanted it to be of a certain standard like i mentioned in a pervious post. this is the state i been able to get the hair to.
The colours of my characters are very important, and so i decided to hold of further texturing until i had the colour palette down so I'm gonna focus on that for a day or two until i'm happy with that. this is what I've got so far for my drummer.
1, 4, 10 are looking like the strongest choices for your palette. Maybe 4 with the cerise pink hair and waistcoat from 10?
ReplyDelete