I just finished my second week in third year on my aviator project. I have to say again that the critical feedback on the course so far has been excellent, and pretty constant with lots of varied tutors looking at you're work. I was discussing the increase of feedback with some others on the course and they all agree its really good, i think as a course we are very quick to say when something is bad but when something is really working or going well we're pretty slow to praise the course for it.

When making the mink scarf, something strange happened

Back to the project, going into the second week i spent the Monday finishing my sculpt, this includes adding shoes, hats, goggles and finer details, the inspiration for a lot of this model came from the work of character artist Cedric Seaut, i love his work and was very interested in capturing his clothing and fold style. I received feedback from my tutor, mike powel on making the character look more feminine and that she was looking to narrow and pencil shaped, he suggested widening the hips add curves and generally working on a more famine silhouette. Taking in this feedback i decided to push the forms more on the character, i guess i wanted to go for your more stereotypical definition of beauty, tall and slim etc. but i was to cautious to go fully for it, which meant the shape was quite flat and narrow. As you can see the adjustments made are subtle but really give it more character.


I received some crit from one of my friends, Lewis Jones, about the face. Firstly my character wasn't looking as young as i had aimed for, and he suggested smoothing out the wrinkles a bit more, which really helped adding youth to the character. The original reason for having the wrinkles was i wanted her to have a semi serious expressions, but they just aged her in the end, he also told me to warm up the colours on the jaw, in the polypaint, as it was looking like she had stubble.




More crit i receive on the polypaint was from my tutor Craig Mooney, he mostly looked at the face and told me to look at the colour groups of the face add blush in the cheeks, look at ref of what the colours look like in the fatty parts of your face compared to flesh closer to bone. This was very insightful and made my character look a lot stronger. This image was very helpful in explaining the colour groups of the face.


Even though i put some work into texturing the face at this stage i haven't began texturing yet, i used the face as a test to see if polypainting will work for this character which i have decided it will. The reason I'm not texturing yet is I'm moving onto more of the technical stuff to get that done before using the final week to get the textures finished and presentable. The next stage in my work flow is to retopologize the highpoly, to get the low poly i will be using for my finished model, i really enjoyed this stage as it was challenging making a pretty lowly model, our tri count is 7000 tris, and i used some lowly ref of about 4000 tris so i have a bit to spare, I'm pretty happy with the model. I was able to finish the unwrap this week as well, so i should have most of the final week to get the model textured, and rigged/ posed. My tutor Castol Vocal saw my work at this stage and gave me some really awesome examples of tightly paced UVs and the important of UVs in professional work as a sign of maturity, so I'm going to focus on on having very tightly packed UVs in the future, my current unwrap, he said does looked like a student packed UV, which could be better.


The last thing i did this week was refine a colour palette, the brief says we should experiment with colour palettes, i began with going a little crazy with the colour but i really wasn't liking them. so i played with what would make sense in real life, at least for me. Getting peoples views of these, they seemed to like the more normal colour palettes apart from one, which had a snow vibe, one person suggested playing around with this colour palette and create a snow variant for surviving in the snow, i like this idea, as it should still read as an aviator but stand out as different from the rest. I think this could look really cool and i think a good example of this working is in star wars